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LoL: Vietnam vs Chinese Taipei (BO3) - Asian Games Playoffs

cierra 1 oct. · 4 abiertos
Libro de órdenes · Any Player Penta Kill · SíP2P
PrecioAccionesTotal

Aún no hay órdenes. Publica la primera con una orden límite.

Resultados definidos

Both Teams Slay a DragonResultado: Sí
Both Teams Slay a DragonResultado: Sí
Game Handicap: TPE (-1.5) vs Vietnam (+1.5)Resultado: Chinese Taipei
Any Player Quadra Kill50/50 · anulado: cada acción pagó $0.50
Both Teams Destroy Inhibitors50/50 · anulado: cada acción pagó $0.50
Both Teams Slay a Dragon50/50 · anulado: cada acción pagó $0.50
Odd/Even Total Kills50/50 · anulado: cada acción pagó $0.50
Any Player Penta Kill50/50 · anulado: cada acción pagó $0.50
Both Teams Slay Baron Nashor50/50 · anulado: cada acción pagó $0.50
Game Handicap: VIE (-1.5) vs Chinese Taipei (+1.5)Resultado: Chinese Taipei
Both Teams Destroy InhibitorsResultado: No
Game 2 WinnerResultado: Chinese Taipei
O/U 2.5 GamesResultado: Under
Game 1 WinnerResultado: Chinese Taipei
Odd/Even Total KillsResultado: Even
Both Teams Slay Baron NashorResultado: No
Odd/Even Total KillsResultado: Even
Match WinnerResultado: Chinese Taipei
Both Teams Slay Baron NashorResultado: No
Both Teams Destroy InhibitorsResultado: No

Reglas de resolución

This market refers to the LoL Semifinal 1 match between Vietnam and Chinese Taipei in the Asian Games Playoffs, initially scheduled for September 30, 2026 at 8:00 PM ET. This market will resolve to "Vietnam" if Vietnam win the match against Chinese Taipei. This market will resolve to "Chinese Taipei" if Chinese Taipei win the match against Vietnam. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 14, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 30, 2026 at 8:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.